It's a non-magical, primitive medieval world though it could get interesting seeing what modders decide to do with it.ĭev ROADMAP has such interesting future plans as accumulating snow, natural caves, religion and diplomacy, caravans and trading, social systems, animal taming and husbandry: And you can change the starting scenarios so if you get tired of Lone Wolf or 3 random colonists, you can specify something like seven overweight female religious cannibals with X perks and Z gear. There is a fair amount of simple customization (again, not to the level of DF/RW "Prepare Carefully" options), but enough so you can choose between a peaceful creative type mode, a harsh Survival mode, and a "Standard" mode that is between those two, in addition to being able to choose from very easy to very hard on each of those. More biomes and diversity are also on the roadmap. Some have said editing the JSON files can unlock bigger maps than current, but I think the map size is fine for now, there is a dropdown to choose map size but so far there is only one choice. Only three animals so far (wolf, deer, bunny) but more on the way. There are temperature, weather, decay, and other complexities. Currently local maps are somewhat small, randomly generated but repetitive. The raiding system also is a tad simplistic so far but eventually you should be able to make caravans to travel the overworld and trade-and-raid other NPC settlements if you wish. Learning to work the convolutions of its 3D z-layering is a little challenging and even frustrating at first, but nothing as complex as DF and the more I fiddle with it, the more I understand and appreciate it. The art style is what I would call "simple but charming " however if you love your eye candy, this may not be your kind of game. There are quite a lot of Let's Plays and How-Tos on YouTube already if you want more details. Obviously it is NOT to the level of Dwarf Fortress, or even Rimworld, and might never be, but it has sufficient polish and not too many bugs for an Early Access so the frustration level is not high. Currently just started EARLY ACCESS though there is enough gameplay there to keep you busy for hours, especially if you are the methodical type who keeps restarting fortresses anytime you figure out a better way to do something.
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